Reflection
Here are some takeaways from the kinetic, dimensional type experiments created with P5.JS, Cinema 4D, and After Effects:

Computational type design evokes new possibilities.
Designing traditional typography starts with a rough sketch, and continues by bringing the sketch into softwares to refine the details. Designing type with code is not usually a smooth process. The output is very generative and often unpredictable. It's common that the focus is on the final output when designing for 2D, but the focus shifts to defining variables and thinking about the system when designing for 3D with code.

Finding balance is the key.
When we extend the canvas from the plane into space, the borders and grids that confine typography no longer exist. While this gives us the unlimited potential to explore type, it also raises concerns about legibility, readability, and  effectiveness. In the paragraph experiments, distance, depth, and opacity were used to enable several levels of information to coexist, while concurrently creating a contextual and temporary hierarchy. The limits of the physical body are exceeded: readers can fly through different layers of information, zooming in and out infinitely. This set of experiments raises questions about how much control we should give readers to navigate through content. Where’s the balance between overwhelming and intriguing?

In making the future of the Web accessible to people, it is necessary for designers to rethink current typographic paradigms. The Web is not experienced through flat screens anymore and should not be treated as such. By taking advantage of the ability of the Spatial Web to display dynamic, flexible, and dimensional typography, we can invent new ways for people to read, interact with, and take in information online.

As the site is open-source and the code is in P5.JS and on Github, users are welcome to iterate on these tools even further to keep expanding the possibilities of dimensional type on the Spatial Web.
References
Back←